Weekly
https://github.com/sofish/typo.css
中文网页重设与排版:一致化浏览器排版效果,构建最适合中文阅读的网页排版 http://typo.sofi.sh
@gaocegege 我以前用过这个 https://github.com/ethantw/Han 但是它会改写掉我网站的字体,所以就弃用了。
- The Bw-Tree: A B-tree for New Hardware Platforms
- Building a Bw-Tree Takes More Than Just Buzz Words 这篇在两个月前的SIGMOD 18上刚放出,是上面那篇的具体实现解读+优化
- Bw-Tree技术解读
应该是Physical Storage目前的state-of-the-art?不太懂DB @at15
前前端即将失业…… https://blog.floydhub.com/turning-design-mockups-into-code-with-deep-learning/
(虽然说交互逻辑还是得写) 附相关论文: https://arxiv.org/pdf/1705.07962.pdf
TikZducks - A little fun package for using rubber ducks in TikZ。下次写LaTeX感觉可以用上(
https://ctan.org/tex-archive/graphics/pgf/contrib/tikzducks
Submitted via bookmarklet :sparkles:
https://stackoverflow.com/questions/tagged/diamond-problem
In object-oriented programming languages with multiple inheritance and knowledge organization, the diamond problem is an ambiguity that arises when two classes B and C inherit from A, and class D inherits from both B and C.
https://www.zhihu.com/question/31377101/answer/404546399
看了一个知乎问答,我才意识到我写过的 OO 语言其实是在 OO 上有明显的实现差异的。
比如 Rust 的 trait, JavaScript 的 prototype,算是 prototype-based 的设计; C++ / Java / Python 的 class,是 class-based 的设计。
有一段时间我很纠结在 Rust / TypeScript 里怎么实现 C++ 式的继承,现在看来不同的设计方法还是没法统一的。
https://blog.csdn.net/myan/article/details/5928531
「大约在同期,Brad Cox根据Smalltalk的思想设计了Objective-C,可是由于其语法怪异,没有流行起来。只有Steve Jobs这种具有禅宗美学鉴赏力的世外高人,把它奉为瑰宝,与1988年连锅把Objective-C的团队和产品一口气买了下来。」看着一种莫名的喜感。
https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/delegates/
有一段时间对 C++ 里的类成员函数指针作回调感到很绝望。现在看起来每种语言都有不同的解法。C++11 靠的是 std::bind 和 std::function,C# 的实现就是 delegate 了。
https://github.com/felixrieseberg/windows95
Windows 95 on Electron
https://github.com/Aaronepower/tokei count lines of code with .gitignore
support, can give detail about each file in json output, written in Rust :crab:
https://github.com/logpai/loghub A collection of system log datasets for massive log analysis https://github.com/logpai/logparser A toolkit for automated log parsing
https://github.com/davecheney/gophercon2018-performance-tuning-workshop